
Constant Pressure has developed in Rocket League and football over the past few years. In football, we’ve seen managers such as Jurgen Klopp’s sides pressuring opponents so effectively. In Rocket League, it can just be as effective when done correctly.
Just before we get into this tutorial, you may also like these car designs using these popular Rocket League decals:
Pressuring Opponents can:
• Leave them with minimum boost
• Give your opponents less time on the ball
• Lead to mistakes
At the top ranks, players are becoming better mechanically so giving these players less time on the ball limits them from producing good skills.
How to Apply Constant Pressure
• Awareness
• Team Work
• Ball Chasing (to a limit)
Awareness
Awareness is an important aspect of Rocket League, not just pressurizing your opponents. Being aware can help maintain constant pressure.
These factors include being aware of the following:
• Where is your team
• Where the opposition is
• How much boost do opponents have
• How much boost does your team have
These factors cannot be learned instantly and will come naturally over time.
However, knowing these essential aspects of the game should speed up this learning process.
Team Work
You can’t apply pressure on your own right? Applying constant pressure is a team skill.
Here is an example of applying constant pressure using Team Work:
Let’s say your teammate is positioned in front of you and there’s an oncoming attacker dribbling with the ball.
What do you do in this situation?
- If you’re aware, let your teammate challenge the opponent first.
- Position yourself not too close but not too far from your teammate. Ideally about 2 small boost pads away
Two scenarios can happen here:
• Your teammate gets a challenge in and you begin an attack
• Your teammate gets dribbled past
Once you start playing higher-ranked players, the 2nd scenario will happen often as your opponents are skilled enough to dribble past 1 player.
Because you’ve positioned yourself about 2 small boost pads away from your teammate, you should have a nice and easy clear/tackle, setting you up on a counterattack.
What happens if I’m not 2 small boost pads away?
Now the 2 small boost pads away are just an estimated distance. But if you’re too close to your teammate then there’s a chance both of you will get flicked on. And if you’re too far away, it gives time for the oncoming attacker to control and dribble past you too. If he’s already got past 1, he’s good enough to get past 2 in the exact situation. So don’t let him have the time!
Ball Chasing (to a limit)
Generally, ball chasing is a bad trait. However, ball chasing (to an extent) at the higher ranks can sometimes be beneficial in 1v1 and 2v2 matches. You have to find the balance between not ball chasing and ball chasing too much.
How can you find this balance?
1v1’s is an underused playlist.
The next time you play 1’s, I’d like you to play without thinking of the score/result. Here’s why:
- Play a minimum of 5, 1v1 matches of extreme ball chasing
- Play the identical number of 1v1 matches of never ball chasing
- Play the identical number of 1v1 matches of ‘in-between’.
This should allow you to gain a better understanding of finding the balance between ball chasing and not ball chasing.